Kennrun, The Hanging City
We arrive at CityKennrun, and there are many people hanging from the walls (around 100!).
We have to go into town, as we are almost out of food. We reluctantly go inside. DoctorCharles sells several potions.
Talk to the guards on the way in. They are looking for the DreamingDark. We must get our weapons peace bonded, or pay a tax. TheMarshall heads for the court house to download the local legal code.
CaineTheMonk and I head to the market for food. We find may strange monstrosities for sale. We ask around and we get sent to a local gnomish chandler.
We buy:
Travel on
We leave. Have to be at least 5 miles away by law. We have several hours of sunlight. We eventually find a good campsite, in a ruined house or outpost.
We setup, and I make some nice soufflés.
Next day.
TheMarshall wakes up and a bird flies away (it was sleeping on his head).
Day 2, 3, …
Rug Merchant (former)
We come across a rug dropped by a merchant. We take it back. He thanks us, reaches out. He seems shifty (I mean, he is a merchant). He is keeping his right hand hidden. His clothes are not very well kept.
CaineTheMonk throws the carpet at the “merchant” and the rug unfurls and tries to envelop the monk!
Round
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TheMarshall shoots his shotgun at the Merchant. Damages.
I attack and hit (but fail to disarm). I action surge but miss.
Merchant retreats.
Round
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DoctorCharles investigates the rug. Rug of smothering. Attempts to attack.
Round
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TheMarshall wears the rug pancho.
Deepest Darguun
We travel for several days, avoiding roads, hiding from the locals. We eventually come across a high road. Lots of traffic. Slavers, etc. We wait until evening, hoping the traffic will die down.
There is less traffic, but here are patrols. We hear disturbing noises in the night. We try to time the patrols. About every 90 minutes. We risk it.