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2021.10.10
Back at Sea
The captain is able to figure out where we are. It takes us 2 weeks to get to a port. The captain wants to refit for a couple of days.
The House of Ilmatur
The paladins take their horses to be kept in fields for a few days. We visit the local shrines. We go to the church of Ilmatur and offer our services as healers (those who can, that is). We notice many similar (defensive?) wounds.
I ask the wounded, but they are close-lipped. The monks tells us that there is something attacking the yeomanry outside the walls. CedricVonSaberhagen asks the monks if any will talk with us, and they direct us to a patient in the ambulatory hall.
The Diviner
CedricVonSaberhagen asks about a Diviner that could help identify the magic items we have recently acquired (not the orb, because we don't really trust wizards. First wizard is off exploring the planes.
Next one, the door is open (larger on the inside–magic). There is a translucent figure inside, which walks out of the room. Soon a woman comes and discusses price with CedricVonSaberhagen. They cut a deal (200 sp, 2 to 3 days for all the items).
The Outer threat
I find Randal in the dining hall. He tells me of creatures with ghastly glowing blue eyes. Lost a couple of field hands. They moved as men do, but not naturally. It was too dark to know if they used weapons. I get his permission to visit his farm (he gives directions).
I ask the monks about the nature of the wounds–weapons or claws. They sent a group of men off a couple a weeks back, but they have not returned. There have not been any new wounded recently–maybe they problem is being dealt with?
++++ What the Diviner Found |
CedricVonSaberhagen receives a message from the diviner, urging us to meet. The paladins summon their horses and we go to the wizard's shop.