The Final Rounds
Continue to fight and gamble.
Round
Strange tree (wrapped in the tattered remnants of
SilasWanamaker) comes out, shaking us to our core.
The manitous attack. There is kung fu action.
Gamble: I have some trouble, but manage to win a couple rounds (2 tokens).
Round
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TheColonel shoots one dead, then moves over and checks on me (1 token)
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Gamble: I barely win a hand.
Manitous
Evil Tree attacks
QuiLongWang. Entangles him in its branches.
Round
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Gamble: I manage to win both hands this round. The deck flies out of my hand. The portal closes. The cards fall to the ground. Where the face cards fall, the trapped souls appear.
Teller of Tales
We gather the townsfolk and explain what happened (the fear in town is reduced). Then we party.
A Letter from Lacy
Lacy has left town, but left us a letter. Gives us the details of the job in Unita County.
Riding the Rails
We take train to UnitaCounty and get off in Bridger.
We tell tales and bad jokes all the way.
Arrive in Bridger Depot
EmmaSchneider recommends a steam powered bartender. As we go, we hear a ruckus
Gremlins
I recognize a shot we hear–it came from a hex slinger rifle!
I tell the others, then slip around back.
We all get inside. The bartender has gone wild (it is covered in Gremlins!).
Round
-
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The bartender (owner/) shoots at
QuiLongWang for attacking her robot
I try to put them asleep (gremlins hide inside and are immune)–the robot almost powers down, but recovers and tries to throw a bottle at me but gets stuck on the bottom of the balcony.
TheColonel runs and and tries to get the civvies out of the bar
Round
…
EmmaSchneider blasts it–malfunction! A gremlin infests her device!
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I try to entangle (lasso) the robot, but hit
QuiLongWang instead.
-
Round
We all leave
The sheriff arrives and we fill him in. He and is men go in, calm down the owner and shoot the robot to pieces.