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edges:berserk [2021/03/12 00:48] admin |
edges:berserk [2021/03/12 23:20] (current) admin |
| ====== xxBerserk ====== | ====== Berserk ====== |
| {{tag>BackgroundEdge}} | {{tag>Edge Background Novice}} |
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| **Requirements**: Novice **Type**: [[rules:background-edges|Background]] | ^ **Requirements** | [[tables:ranks|Novice (1)]] | |
| | ^ **Type** | [[rules:background-edges|Background]] | |
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| Immediately after suffering a wound (including a [[rules:shaken|Shaken]] result from physical damage), your hero must make a [[attributes:smarts|Smarts]] roll or go Berserk. | Immediately after suffering a wound (including a [[rules:shaken|Shaken]] result from physical damage), your hero must make a [[attributes:smarts|Smarts]] roll or go Berserk. |
| While Berserk, his [[traits:parry|Parry]] is reduced by 2 but he adds +2 to all [[skills:fighting|Fighting]], [[attributes:strength|Strength]], melee damage rolls, and [[traits:toughness|Toughness]]. The warrior ignores all wound modifiers while Berserk, but cannot use any skills, Edges, or maneuvers that require concentration, including [[skills:shooting|Shooting]] and [[skills:taunt|Taunt]], but not [[skills:intimidation|Intimidation]]. | While Berserk, his [[traits:parry|Parry]] is reduced by 2 but he adds +2 to all [[skills:fighting|Fighting]], [[attributes:strength|Strength]], melee damage rolls, and [[traits:toughness|Toughness]]. The warrior ignores all wound modifiers while Berserk, but cannot use any skills, Edges, or maneuvers that require concentration, including [[skills:shooting|Shooting]] and [[skills:taunt|Taunt]], but not [[skills:intimidation|Intimidation]]. |
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| Berserkers attack with reckless abandon. Anytime his [[skills:fighting|Fighting]] die is a 1 (regardless of his Wild Die), he hits a random adjacent target (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses. | Berserkers attack with reckless abandon. Anytime his [[skills:fighting|Fighting]] die is a 1 (regardless of his [[rules:the-wild-die|Wild Die]]), he hits a random adjacent target (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses. |
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| The Berserker may end his rage by doing nothing (not even moving) for one full action and making a [[attributes:smarts|Smarts]] roll at -2. | The Berserker may end his rage by doing nothing (not even moving) for one full action and making a [[attributes:smarts|Smarts]] roll at -2. |
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| //Savage Worlds Deluxe Edition p. 35// | //Savage Worlds Deluxe Edition p. 35// |