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| Greater healing restores wounds more than one hour old. This use of the power requires 10 Power Points and otherwise works exactly like the healing power. It can also be used to neutralize any poison, disease, or sickness. | Greater healing restores wounds more than one hour old. This use of the power requires 10 Power Points and otherwise works exactly like the healing power. It can also be used to neutralize any poison, disease, or sickness. | ||
| - | Greater healing can also heal Permanent Crippling Injuries. This requires an arcane skill roll at -4, 1d6 hours of time, and 20 Power Points. Only one casting is permitted per injury--if it fails, the injury really is permanent. | + | Greater healing can also heal [[rules: |
| //Savage Worlds Deluxe Edition p. 131// | //Savage Worlds Deluxe Edition p. 131// | ||