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rules:applying-damage

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rules:applying-damage [2021/03/13 15:28]
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rules:applying-damage [2021/03/13 15:30] (current)
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 The damage of an attack is compared to the victim's [[traits:toughness|Toughness]] just like a Trait roll (though it isn't one so you can't spend a [[rules:bennies|Benny]] on it). With a success, the victim is [[rules:shaken|Shaken]]. For each raise over his [[traits:toughness|Toughness]] he suffers a wound as well, as shown below: The damage of an attack is compared to the victim's [[traits:toughness|Toughness]] just like a Trait roll (though it isn't one so you can't spend a [[rules:bennies|Benny]] on it). With a success, the victim is [[rules:shaken|Shaken]]. For each raise over his [[traits:toughness|Toughness]] he suffers a wound as well, as shown below:
  
-Success: The character is Shaken. If he was already Shaken, he suffers a wound and remains Shaken. To cause a wound, the latter Shaken result must come from a physical attack of some kindnot a Test of Wills or other maneuver.+**Success**: The character is [[rules:shaken|Shaken]]. If he was already [[rules:shaken|Shaken]], he suffers a wound and remains [[rules:shaken|Shaken]]. To cause a wound, the latter [[rules:shaken|Shaken]] result must come from a physical attack of some kind--not a [[rules:tests-of-will|Test of Wills]] or other maneuver.
  
-Raise: The character suffers a wound for every raise on the damage roll, and is Shaken. (When wounds are caused, it doesnt matter if the victim was already Shaken beforehand.)+**Raise**: The character suffers a wound for every raise on the damage roll, and is [[rules:shaken|Shaken]]. (When wounds are caused, it doesn't matter if the victim was already [[rules:shaken|Shaken]] beforehand.)
  
 [[tables:damage|Damage Table]] [[tables:damage|Damage Table]]
rules/applying-damage.1615667284.txt.gz · Last modified: 2021/03/13 15:28 by admin