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rules:area-effect-attacks [2021/03/13 22:29] admin created |
rules:area-effect-attacks [2021/03/13 22:29] (current) admin |
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| Targets use their lowest armor value against area effect damage--armor must cover the entire body without gaps to provide any protection at all. | Targets use their lowest armor value against area effect damage--armor must cover the entire body without gaps to provide any protection at all. | ||
| - | **Cover**: Targets who are [[rules:prong|prone]] or behind cover still get some protection from area effect attacks. In these cases, the modifier they would normally receive against ranged attacks acts as that many points of [[rules: | + | **Cover**: Targets who are [[rules:prone|prone]] or behind cover still get some protection from area effect attacks. In these cases, the modifier they would normally receive against ranged attacks acts as that many points of [[rules: |
| **Diving for Cover**: Thrown weapons with a blast effect (such as grenades) and artillery allow potential targets a chance to move out of the area of effect. Give targets who saw the danger coming an [[attributes|agility|Agility]] roll at -2 to jump out of the way and avoid the damage. If successful, move the character just outside the template (his choice exactly where). Grenades can be thrown back as well (see [[rules: | **Diving for Cover**: Thrown weapons with a blast effect (such as grenades) and artillery allow potential targets a chance to move out of the area of effect. Give targets who saw the danger coming an [[attributes|agility|Agility]] roll at -2 to jump out of the way and avoid the damage. If successful, move the character just outside the template (his choice exactly where). Grenades can be thrown back as well (see [[rules: | ||
| //Savage Worlds Deluxe Edition p. 79// | //Savage Worlds Deluxe Edition p. 79// | ||