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rules:encumbrance [2021/03/14 18:29] (current)
admin created
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 +====== Encumbrance ======
  
 +In general, you shouldn't worry about Encumbrance. Characters will usually carry no more than their characters think they actually need. But occasionally it may become dramatically important--such as during a chase or when attempting to lug a heavy treasure away from a roaring dragon! When that occurs, use the guidelines below.
 +
 +A character can carry five times his [[attributes:strength|Strength]] die type in pounds without incurring any penalties. This is called his "Load Limit." A character with a [[attributes:strength|Strength]] of d8, for example, can comfortably carry 40 pounds. (Ignore normal clothes when figuring weight.)
 +
 +Carrying too much weight inflicts a -1 penalty for every additional multiple of your Load Limit. The penalty applies to all [[attributes:agility|Agility]] and [[attributes:strength|Strength]] totals, as well as skills linked to either of those two attributes.
 +
 +A hero with a d8 [[attributes:strength|Strength]], for example, has a Load Limit of 40 pounds. He can carry 41-80 pounds at a -1 penalty to his [[attributes:strength|Strength]], [[attributes:agility|Agility]], and related skill rolls. He could also carry 81-120 pounds at -2, or 121-160 pounds at -3.
 +
 +Characters cannot regularly carry weight that inflicts a penalty of more than -3. They may be able to lift greater weights (up to a -4 penalty) for a few short steps at the discretion of the GM, however.
 +
 +//Savage Worlds Deluxe Edition p. 55//
rules/encumbrance.txt · Last modified: 2021/03/14 18:29 by admin