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rules:healing [2021/03/13 18:58] admin created |
rules:healing [2021/03/13 18:59] (current) admin |
| **Modifiers**: The healer must subtract the patient's wound levels from his skill roll. A wounded character trying to heal his own injuries suffers from both effects (his wounds plus the wound penalty to the [[skills:healing|Healing]] roll). Healing requires some basic supplies such as bandages and reasonably clean water. If these aren't available, the healer suffers a -2 penalty to his roll. | **Modifiers**: The healer must subtract the patient's wound levels from his skill roll. A wounded character trying to heal his own injuries suffers from both effects (his wounds plus the wound penalty to the [[skills:healing|Healing]] roll). Healing requires some basic supplies such as bandages and reasonably clean water. If these aren't available, the healer suffers a -2 penalty to his roll. |
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| **The Golden Hour**: After one hour, only [[rules:natural-healing|natural healing]] or the [[powers:greater-healing|greater healing]] power can help. | **The Golden Hour**: After one hour, only [[rules:natural-healing|natural healing]] or the [[powers:greater-healing|Greater Healing]] power can help. |
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| **Incapacitated Patients**: If a victim is [[rules:incapacitation|Incapacitated]] the healer must first make a [[skills:healing|Healing]] roll to remove that state, He may then attempt further [[skill:healing|Healing]] rolls to remove actual wounds. | **Incapacitated Patients**: If a victim is [[rules:incapacitation|Incapacitated]] the healer must first make a [[skills:healing|Healing]] roll to remove that state, He may then attempt further [[skills:healing|Healing]] rolls to remove actual wounds. |
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| //Savage Worlds Deluxe Edition p. 87// | //Savage Worlds Deluxe Edition p. 87// |