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rules:hold [2021/03/11 12:36]
admin created
rules:hold [2021/03/15 00:39] (current)
admin
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 A hero may choose to wait and see what happens by taking a Hold action. He may then go later in the round if he chooses. A Held action lasts until it's used. If a character has a Held card when a new round starts, he's not dealt in. A hero may choose to wait and see what happens by taking a Hold action. He may then go later in the round if he chooses. A Held action lasts until it's used. If a character has a Held card when a new round starts, he's not dealt in.
  
-If a character is [[rules:shaken|Shaken]] while on Hold, he immediately loses his "Hold" status and any remaining actions for the round. If the victim [[rules:soak|soaks]] the attack and avoids the [[rules:shaken|Shaken]] result, he remains on Hold.+If a character is [[rules:shaken|Shaken]] while on Hold, he immediately loses his "Hold" status and any remaining actions for the round. If the victim [[rules:soak-rolls|soaks]] the attack and avoids the [[rules:shaken|Shaken]] result, he remains on Hold.
  
 **Interrupting Actions**: If a character on Hold wants to interrupt an action (including a rival who was also on Hold), he and the opponent make opposed [[attributes:agility|Agility]] rolls. Whoever rolls highest goes first. In the rare case of a tie, the actions are simultaneous. **Interrupting Actions**: If a character on Hold wants to interrupt an action (including a rival who was also on Hold), he and the opponent make opposed [[attributes:agility|Agility]] rolls. Whoever rolls highest goes first. In the rare case of a tie, the actions are simultaneous.
  
 //Savage Worlds Deluxe Edition p. 72// //Savage Worlds Deluxe Edition p. 72//
rules/hold.txt ยท Last modified: 2021/03/15 00:39 by admin