User Tools

Site Tools


rules:wounds

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
rules:wounds [2021/03/13 17:42]
admin created
rules:wounds [2021/03/13 17:43] (current)
admin
Line 3: Line 3:
 Every raise on the damage roll inflicts a wound. Wounded [[rules:wild-cards-and-extras|Extras]] are removed from play. They're dead, injured, or otherwise out of the fight. Every raise on the damage roll inflicts a wound. Wounded [[rules:wild-cards-and-extras|Extras]] are removed from play. They're dead, injured, or otherwise out of the fight.
  
-[[rules:wild-cards-and-extras|Wild Cards]] can take three wounds and still function. If another wound would be caused after that, they're [[rules:incapacitation|Incapacitated (see below)]]. [[rules:wild-cards-and-extas|Wild Cards]] never have more than three wounds--anything beyond that is just considered three wounds and [[rules:incapacitation|Incapacitated (see below)]].+[[rules:wild-cards-and-extras|Wild Cards]] can take three wounds and still function. If another wound would be caused after that, they're [[rules:incapacitation|Incapacitated (see below)]]. [[rules:wild-cards-and-extras|Wild Cards]] never have more than three wounds--anything beyond that is just considered three wounds and [[rules:incapacitation|Incapacitated (see below)]].
  
 [[rules:wound-penalties|See Wound Penalties]] [[rules:wound-penalties|See Wound Penalties]]
  
-**Timing**: Characters sometimes take multiple hits on the same Action Card. Resolve each damage roll separately and completely before moving on to the next (including any Soak rolls).+**Timing**: Characters sometimes take multiple hits on the same Action Card. Resolve each damage roll separately and completely before moving on to the next (including any [[rules:soak-rolls|Soak rolls]]).
  
 //Savage Worlds Deluxe Edition p. 77// //Savage Worlds Deluxe Edition p. 77//
rules/wounds.1615675324.txt.gz ยท Last modified: 2021/03/13 17:42 by admin