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rules:wounds [2021/03/13 17:42] admin created |
rules:wounds [2021/03/13 17:43] (current) admin |
| Every raise on the damage roll inflicts a wound. Wounded [[rules:wild-cards-and-extras|Extras]] are removed from play. They're dead, injured, or otherwise out of the fight. | Every raise on the damage roll inflicts a wound. Wounded [[rules:wild-cards-and-extras|Extras]] are removed from play. They're dead, injured, or otherwise out of the fight. |
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| [[rules:wild-cards-and-extras|Wild Cards]] can take three wounds and still function. If another wound would be caused after that, they're [[rules:incapacitation|Incapacitated (see below)]]. [[rules:wild-cards-and-extas|Wild Cards]] never have more than three wounds--anything beyond that is just considered three wounds and [[rules:incapacitation|Incapacitated (see below)]]. | [[rules:wild-cards-and-extras|Wild Cards]] can take three wounds and still function. If another wound would be caused after that, they're [[rules:incapacitation|Incapacitated (see below)]]. [[rules:wild-cards-and-extras|Wild Cards]] never have more than three wounds--anything beyond that is just considered three wounds and [[rules:incapacitation|Incapacitated (see below)]]. |
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| [[rules:wound-penalties|See Wound Penalties]] | [[rules:wound-penalties|See Wound Penalties]] |
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| **Timing**: Characters sometimes take multiple hits on the same Action Card. Resolve each damage roll separately and completely before moving on to the next (including any Soak rolls). | **Timing**: Characters sometimes take multiple hits on the same Action Card. Resolve each damage roll separately and completely before moving on to the next (including any [[rules:soak-rolls|Soak rolls]]). |
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| //Savage Worlds Deluxe Edition p. 77// | //Savage Worlds Deluxe Edition p. 77// |