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skills:persuasion [2021/03/12 23:21]
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skills:persuasion [2021/03/12 23:22] (current)
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 Persuasion is the ability to convince others to do what you want them to do. Persuasion is the ability to convince others to do what you want them to do.
  
-Nonplayer characters start at one of five different attitudes: [[tables:reaction|Hostile, Uncooperative, Neutral, Friendly, or Helpful]]. A successful Persuasion roll improves the Extra's attitude one step, or two with a raise. Failure, on the other hand, decreases the character's attitude by a step, or two if a 1 is rolled on the Persuasion die (regardless of the [[rules:the-wild-die|Wild Die]]). Most Extras won't change their reaction more than one or two levels during a single exchange, but that's entirely up to the Game Master and the situation.+Nonplayer characters start at one of five different attitudes: [[tables:reaction|Hostile, Uncooperative, Neutral, Friendly, or Helpful]]. A successful Persuasion roll improves the [[rules:wild-cards-and-extras|Extra]]'s attitude one step, or two with a raise. Failure, on the other hand, decreases the character's attitude by a step, or two if a 1 is rolled on the Persuasion die (regardless of the [[rules:the-wild-die|Wild Die]]). Most Extras won't change their reaction more than one or two levels during a single exchange, but that's entirely up to the Game Master and the situation.
  
 **[[traits:charisma|Charisma]]**: Persuasion is always modified by a character's Charisma. **[[traits:charisma|Charisma]]**: Persuasion is always modified by a character's Charisma.
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 **Player Characters**: Persuasion should never be used on other player characters. Their attitudes should be decided entirely by their players. **Player Characters**: Persuasion should never be used on other player characters. Their attitudes should be decided entirely by their players.
  
-**[[tables:reaction|Reaction Table]]**: If the Game Master doesn't already have an initial attitude in mind for the Extra, he can roll on the [[tables:reaction|chart below]].+**[[tables:reaction|Reaction Table]]**: If the Game Master doesn't already have an initial attitude in mind for the [[rules:wild-cards-and-extras|Extra]], he can roll on the [[tables:reaction|chart below]].
  
 //Savage Worlds Deluxe Edition p. 26// //Savage Worlds Deluxe Edition p. 26//
skills/persuasion.1615609278.txt.gz ยท Last modified: 2021/03/12 23:21 by admin