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skills:stealth [2021/03/11 20:54]
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skills:stealth [2021/03/30 00:09] (current)
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 [[tables:stealth-modifiers|Apply the following modifiers to all Stealth rolls.]] [[tables:stealth-modifiers|Apply the following modifiers to all Stealth rolls.]]
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 +**The Last Step**: Sneaking to within 6" of a foe (usually to get close enough for a melee attack) requires an opposed Stealth roll versus the target's [[skills:notice|Notice]], whether the guard is active or inactive.
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 +**Movement Rate**: Out of combat, each Stealth roll covers moving up to five times the character's [[traits:pace|Pace]]. In combat, the Stealth roll covers only a single round of movement.
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 +**Stealth for Groups**: Out of combat, make only one Stealth roll for each like group of characters ([[rules:group-rolls|see Group Rolls on page 71]]). Use the lowest movement rate to determine how much ground is covered. The observers also make a [[rules:group-rolls|group roll]] to [[skills:notice|Notice]] their foes. Once a combat breaks down into rounds, Stealth and [[skills:notice|Notice]] rolls are made on an individual basis.
  
 //Savage Worlds Deluxe Edition p. 27// //Savage Worlds Deluxe Edition p. 27//
skills/stealth.1615514058.txt.gz ยท Last modified: 2021/03/11 20:54 by admin