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skills:stealth [2021/03/30 00:00]
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skills:stealth [2021/03/30 00:09] (current)
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 [[tables:stealth-modifiers|Apply the following modifiers to all Stealth rolls.]] [[tables:stealth-modifiers|Apply the following modifiers to all Stealth rolls.]]
  
-**The Last Step**: Sneaking to within 6โ€ of a foe (usually to get close enough for a melee attack) requires an opposed Stealth roll versus the targetโ€™s Notice, whether the guard is active or inactive.+**The Last Step**: Sneaking to within 6of a foe (usually to get close enough for a melee attack) requires an opposed Stealth roll versus the target'[[skills:notice|Notice]], whether the guard is active or inactive.
  
-**Movement Rate**: Out of combat, each Stealth roll covers moving up to five times the characterโ€™s Pace. In combat, the Stealth roll covers only a single round of movement.+**Movement Rate**: Out of combat, each Stealth roll covers moving up to five times the character'[[traits:pace|Pace]]. In combat, the Stealth roll covers only a single round of movement.
  
-**Stealth for Groups**: Out of combat, make only one Stealth roll for each like group of characters (see Group Rolls on page 71). Use the lowest movement rate to determine how much ground is covered. The observers also make a group roll to Notice their foes. Once a combat breaks down into rounds, Stealth and Notice rolls are made on an individual basis.+**Stealth for Groups**: Out of combat, make only one Stealth roll for each like group of characters ([[rules:group-rolls|see Group Rolls on page 71]]). Use the lowest movement rate to determine how much ground is covered. The observers also make a [[rules:group-rolls|group roll]] to [[skills:notice|Notice]] their foes. Once a combat breaks down into rounds, Stealth and [[skills:notice|Notice]] rolls are made on an individual basis.
  
 //Savage Worlds Deluxe Edition p. 27// //Savage Worlds Deluxe Edition p. 27//
skills/stealth.1617076851.txt.gz ยท Last modified: 2021/03/30 00:00 by admin