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skills:stealth [2021/03/30 00:00] admin |
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- | **The Last Step**: Sneaking to within 6โ of a foe (usually to get close enough for a melee attack) requires an opposed Stealth roll versus the targetโs Notice, whether the guard is active or inactive. | + | **The Last Step**: Sneaking to within 6" |
- | **Movement Rate**: Out of combat, each Stealth roll covers moving up to five times the characterโs Pace. In combat, the Stealth roll covers only a single round of movement. | + | **Movement Rate**: Out of combat, each Stealth roll covers moving up to five times the character's [[traits: |
- | **Stealth for Groups**: Out of combat, make only one Stealth roll for each like group of characters (see Group Rolls on page 71). Use the lowest movement rate to determine how much ground is covered. The observers also make a group roll to Notice their foes. Once a combat breaks down into rounds, Stealth and Notice rolls are made on an individual basis. | + | **Stealth for Groups**: Out of combat, make only one Stealth roll for each like group of characters ([[rules: |
//Savage Worlds Deluxe Edition p. 27// | //Savage Worlds Deluxe Edition p. 27// |