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- | Attack Modifiers | + | ====== |
- | ^ Cover ^ Attackers suffer a penalty when attempting to hit a target behind cover ^ | + | ^ Cover ^ Attackers suffer a penalty when attempting to hit a target behind cover ^^ |
- | | Light Cover | Characters subtract 1 from their attack rolls if half or less of their target is obscured. | | + | | Light Cover | -1 |
- | | Medium Cover | The penalty is increased to -2 if more than half of the target is hidden from view. This is the usual penalty for attacking a prone character (see [[rules: | + | | Medium Cover | -2 |
- | | Heavy Cover | The penalty is -4 if only a small part of the target is visible (prone beside a tree, behind a high wall, peeking around the corner of a building, etc.). | + | | Heavy Cover | -4 |
- | | Near Total Cover | Attacking through a very tight opening that provides near total cover, such as an arrow slit, subtracts 6 from enemy attack rolls. | | + | | Near Total Cover | -6 |
- | ^ Illumination ^ Attacking a poorly-illuminated target is more difficult than a similar attack with good lighting, and incurs the following penalties ^ | + | ^ Illumination ^ Attacking a poorly-illuminated target is more difficult than a similar attack with good lighting, and incurs the following penalties |
- | | Dim | Twilight, light fog, night with a full moon, and so on subtract 1 from combatants' | + | | Dim | -1 |
- | | Dark | Normal darkness with some ambient light (starlight, partial moon) inflicts a -2 penalty, and targets aren't visible outside of 10". | | + | | Dark | -2 |
- | | Pitch Darkness: | Targets aren't visible at all in pitch blackness, but if a character knows roughly where a victim is (he can hear him, target is in a confined space, a glint of light shines off his blade, etc.), he may be attacked at -4. | | + | | Pitch Darkness: | -4 |
//Savage Worlds Deluxe Edition p. 76// | //Savage Worlds Deluxe Edition p. 76// |