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tables:attack-modifiers [2021/03/13 18:25]
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tables:attack-modifiers [2021/03/13 18:26] (current)
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-Attack Modifiers+====== Attack Modifiers ======
  
 ^ Cover ^ Attackers suffer a penalty when attempting to hit a target behind cover ^^ ^ Cover ^ Attackers suffer a penalty when attempting to hit a target behind cover ^^
-Light Cover | -1  | Characters subtract 1 from their attack rolls if half or less of their target is obscured. | +Light Cover | -1  | Characters subtract 1 from their attack rolls if half or less of their target is obscured. | 
-Medium Cover |  -2  | The penalty is increased to -2 if more than half of the target is hidden from view. This is the usual penalty for attacking a prone character (see [[rules:prone|Prone]]). | +Medium Cover |  -2  | The penalty is increased to -2 if more than half of the target is hidden from view. This is the usual penalty for attacking a prone character (see [[rules:prone|Prone]]). | 
-Heavy Cover |  -4  | The penalty is -4 if only a small part of the target is visible (prone beside a tree, behind a high wall, peeking around the corner of a building, etc.). | +Heavy Cover |  -4  | The penalty is -4 if only a small part of the target is visible (prone beside a tree, behind a high wall, peeking around the corner of a building, etc.). | 
-Near Total Cover |  -6  | Attacking through a very tight opening that provides near total cover, such as an arrow slit, subtracts 6 from enemy attack rolls. |+Near Total Cover |  -6  | Attacking through a very tight opening that provides near total cover, such as an arrow slit, subtracts 6 from enemy attack rolls. |
 ^ Illumination ^ Attacking a poorly-illuminated target is more difficult than a similar attack with good lighting, and incurs the following penalties ^^ ^ Illumination ^ Attacking a poorly-illuminated target is more difficult than a similar attack with good lighting, and incurs the following penalties ^^
 | Dim |  -1  | Twilight, light fog, night with a full moon, and so on subtract 1 from combatants' attack rolls. | | Dim |  -1  | Twilight, light fog, night with a full moon, and so on subtract 1 from combatants' attack rolls. |
 | Dark |  -2  | Normal darkness with some ambient light (starlight, partial moon) inflicts a -2 penalty, and targets aren't visible outside of 10". | | Dark |  -2  | Normal darkness with some ambient light (starlight, partial moon) inflicts a -2 penalty, and targets aren't visible outside of 10". |
-Pitch Darkness: |  -4  | Targets aren't visible at all in pitch blackness, but if a character knows roughly where a victim is (he can hear him, target is in a confined space, a glint of light shines off his blade, etc.), he may be attacked at -4. |+Pitch Darkness: |  -4  | Targets aren't visible at all in pitch blackness, but if a character knows roughly where a victim is (he can hear him, target is in a confined space, a glint of light shines off his blade, etc.), he may be attacked at -4. |
  
 //Savage Worlds Deluxe Edition p. 76// //Savage Worlds Deluxe Edition p. 76//
tables/attack-modifiers.1615677934.txt.gz · Last modified: 2021/03/13 18:25 by admin