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tables:out-of-control [2021/03/11 22:18] admin created |
tables:out-of-control [2021/03/11 22:19] (current) admin |
====== Out of Control Vehicle ====== | ====== Out of Control Vehicle ====== |
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^ 2d6 ^ Effect ^ | ^ 2d6 ^ Effect ^^ |
| 2 | **Roll Over**: The vehicle performs a Slip and rolls over 1d6 times in that direction. Roll [[rules:vehicle-collisions|collision damage]] for the vehicle and everyone inside. Any exterior-mounted weapons or accessories are ruined. | | | 2 | **Roll Over** | The vehicle performs a Slip and rolls over 1d6 times in that direction. Roll [[rules:vehicle-collisions|collision damage]] for the vehicle and everyone inside. Any exterior-mounted weapons or accessories are ruined. | |
| 3 to 4 | **Spin**: Move the vehicle 1d6" in the direction of the maneuver, or 1d6" away from a damaging blow. Roll a d12, read it like a clock facing, and point the vehicle in that direction. | | | 3 to 4 | **Spin** | Move the vehicle 1d6" in the direction of the maneuver, or 1d6" away from a damaging blow. Roll a d12, read it like a clock facing, and point the vehicle in that direction. | |
| 5 to 9 | **Skid**: Move the vehicle 1d4" left or right (in the direction of a failed maneuver, or away from a damaging attack). | | | 5 to 9 | **Skid** | Move the vehicle 1d4" left or right (in the direction of a failed maneuver, or away from a damaging attack). | |
| 10 to 11 | **Slip**: Move the vehicle 1d6" left or right (in the direction of a failed maneuver, or away from a damaging attack). | | | 10 to 11 | **Slip** | Move the vehicle 1d6" left or right (in the direction of a failed maneuver, or away from a damaging attack). | |
| 12 | **Flip**: The vehicle flips end over end 1d4 times. Move it forward that many increments of its own length. Roll [[rules:vehicle-collisions|collision damage]] for the vehicle, its passengers, and anything it hits. Slow and heavy vehicles such as tanks (GM's discretion) don’t flip but suffer a Slip or Skid instead. | | | 12 | **Flip** | The vehicle flips end over end 1d4 times. Move it forward that many increments of its own length. Roll [[rules:vehicle-collisions|collision damage]] for the vehicle, its passengers, and anything it hits. Slow and heavy vehicles such as tanks (GM's discretion) don’t flip but suffer a Slip or Skid instead. | |
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//Savage Worlds Deluxe Edition p. 117// | //Savage Worlds Deluxe Edition p. 117// |