====== Young (Major) ====== {{tag>Hindrance Major}} Children are sometimes forced to go on dangerous adventures through unfortunate circumstances. Think carefully before choosing this Hindrance, for your youngster starts at a significant disadvantage. Young heroes are generally 8--12 years old (in human years--adjust this for races with different aging paradigms). They have only 3 points to adjust their attributes and 10 skill points. On the plus side, youths like these have a fair amount of luck. They draw one extra [[rules:bennies|Benny]] at the beginning of each game session in addition to any additional [[rules:bennies|Bennies]] gained from such things as the [[edges:luck|Luck]] or [[edges:great-luck|Great Luck]] Edges. If the character should live long enough to mature, the Hindrance doesn't have to be bought off, he's already paid the price for the Hindrance by starting at a disadvantage. He stops getting the extra [[rules:bennies|Benny]] when he reaches 18 years of age however (or the age of adulthood in your particular setting). //Savage Worlds Deluxe Edition p. 33//