====== +1 Abilities ====== * +1 [[rules:reach|Reach]] * +2 bonus to resist all negative environmental effects ([[rules:fatigue|heat, cold, pressure, etc.]]) * +4 bonus to resist any single negative environmental effect (e.g., [[rules:fatigue|heat or cold]]) * +5 Power Points for use with a specific [[rules:arcane-backgrounds|Arcane Background]] (cannot be same [[rules:arcane-backgrounds|Arcane Background]] as [[other:races-plus-2-abilities|+2 Ability]] described above) * [[rules:burrowing|Burrowing]], [[rules:wall-walker|Wall Walker]], or similar * Free d6 in a skill common to that race * Immune to [[rules:fatigue-poison|poison]] or [[rules:fatigue-disease|disease]] * Keen Sense (+2 to [[skills:notice|Notice]] when using one sense) * [[rules:low-light-vision|Low light]] or [[rules:infravision|infravision]] * Natural Weapons such as claws that cause [[attributes:strength|Str]]+d6 damage * Potent Poison (must have [[other:races-plus-2-abilities|Poison]], each level gives victims a -1 penalty to their [[rules:fatigue-poison|Vigor roll]]) * Semi-aquatic (gain [[rules:fatigue|Fatigue]] level every 15 minutes he holds his breath; on reaching [[rules:fatigue|Incapacitated]], must make [[attributes:vigor|Vigor]] roll every minute or drown; [[rules:fatigue|Fatigue]] recovers one level per 15 minutes back in air) //Savage Worlds Deluxe Edition p. 22//