====== +2 Abilities ====== * +1 [[traits:parry|Parry]] * +1 [[rules:size|Size]] * +1 [[traits:toughness|Toughness]] * +2 [[rules:armor|Armor]] (negated by [[rules:armor-piercing|AP weapons]]) * +2 [[traits:charisma|Charisma]] * +4 bonus to resist all negative environmental effects ([[rules:fatigue|heat, cold, pressure, etc.]]) * +10 Power Points for one specific [[rules:arcane-backgrounds|Arcane Background (Magic or Miracles)]] * [[rules:aquatic|Aquatic]] (cannot drown in water, moves at full Swimming skill, free d6 Swimming) * Base [[traits:pace|Pace]] 10 * [[rules:construct|Construct (see page 152)]] * Free {{tagpage>Edge +Novice}}Novice Edge (regardless of requirements--except for those that require other Edges) * Multiple limbs (one extra non-movement action per limb, incurs no multi-action penalty, price is per additional limb) * [[rules:fatigue-poison|Poison]] (victims that suffer a [[rules:shaken|Shaken]] result from your natural weapons must make a [[attributes:vigor|Vigor]] roll or be [[tables:poison-effects|paralyzed]] for 2d6 rounds) * Start with a d6 in one [[rules:attributes|attribute]] * The [[rules:flight|Flight]] ability (at base [[traits:pace|Pace]]; may "run"); [[rules:flight|see the monstrous ability on page 153]] //Savage Worlds Deluxe Edition p. 22//