====== Android ====== {{tag>Race}} Androids are sentient machines with a variety of appearances depending on the setting. Some appear almost human, some are purely mechanical. The android presented here is a basic version with normal human knowledge and emotions. Particular settings may alter, remove, or add other abilities based on their role and function in that world. * **Asimov Circuits**: The android cannot harm, or by inaction bring harm to sentient beings. This gives him the [[hindrances:pacifist|Pacifist Hindrance (Major)]]. * **Construct**: Androids add +2 to recover from being [[rules:shaken|Shaken]], don't suffer [[rules:wound-penalties|wound modifiers]], and are immune to [[rules:fatigue-poison|poison]] and [[rules:fatigue-disease|disease]]. Androids cannot [[rules:natural-healing|heal naturally]]. To heal an android requires the [[skills:repair|Repair]] skill--which is used like the [[rules:healing|Healing]] skill only with no [[rules:healing|"Golden Hour."]] * **Outsider**: Organic races often mistrust or misunderstand androids. They subtract 2 from their [[traits:charisma|Charisma]] when dealing with races other than their own. * **Programming**: Androids begin with a free d6 in one skill, representing their original programmed role. * **Recharge**: During character creation, the player must determine the android's power source. If the android cannot access his power source at least once per day, he's automatically [[rules:fatigue|Fatigued]] each day until he's [[rules:fatigue|Incapacitated]]. The day after that, he goes "off-line" and must be revived with a [[skills:repair|Repair]] roll and a four-hour charge of energy. The power source replaces the need for food and water, unless they are the chosen power source. * **Unnatural**: Arcane powers, both detrimental and beneficial, suffer a -2 penalty to affect androids. This has no effect on damaging powers, which affect them normally. //Savage Worlds Deluxe Edition p. 20//