====== Applying Damage ====== The damage of an attack is compared to the victim's [[traits:toughness|Toughness]] just like a Trait roll (though it isn't one so you can't spend a [[rules:bennies|Benny]] on it). With a success, the victim is [[rules:shaken|Shaken]]. For each raise over his [[traits:toughness|Toughness]] he suffers a wound as well, as shown below: **Success**: The character is [[rules:shaken|Shaken]]. If he was already [[rules:shaken|Shaken]], he suffers a wound and remains [[rules:shaken|Shaken]]. To cause a wound, the latter [[rules:shaken|Shaken]] result must come from a physical attack of some kind--not a [[rules:tests-of-will|Test of Wills]] or other maneuver. **Raise**: The character suffers a wound for every raise on the damage roll, and is [[rules:shaken|Shaken]]. (When wounds are caused, it doesn't matter if the victim was already [[rules:shaken|Shaken]] beforehand.) [[tables:damage|Damage Table]] //**Example**: A barbarian hits an ogre with a [[traits:toughness|Toughness]] of 11. The barbarian's friend, a rogue, has already taunted the beast (a [[rules:tests-of-will|Test of Wills, see page 86]]) and [[rules:shaken|Shaken]] it.// //If the barbarian's damage is 11-14, that's a success and would normally [[rules:shaken|Shake]] the ogre. Since it's already [[rules:shaken|Shaken]], he suffers a wound and remains [[rules:shaken|Shaken]].// //If the barbarian's damage is 15+--a raise or more--he'd simply cause wounds. The ogre is already [[rules:shaken|Shaken]], and since a wound was caused, there's no further effect.// //Savage Worlds Deluxe Edition p. 76//