====== Chases, Attacks ====== Characters act on their Action Card as usual. Since distance is abstract, the value of their Action Card determines [[tables:attack-range-and-complication|any penalties to the roll due to Range and whether or not a melee attack is possible]] (in chases where it’s even a possibility). A character must have Advantage (an equal or higher Action Card) than his target to attack it. A character with an Action Card of 7, for example, can only attack targets with Action Cards of 7 or lower. A target with a higher card has outmaneuvered the attacker this round and cannot be targeted. [[tables:attack-range-and-complication|See Attack Range and Complication Table]] [[rules:chase-attacks-groups|Groups]] [[rules:chase-attacks-force|Force]] [[rules:chase-attack-shaken|Shaken Characters]] [[rules:chase-attack-complications|Complications]] //Savage Worlds Deluxe Edition p. 95//