====== Cost ====== Equipment prices are relative both to the starting funds of $500 and to their tech level, so a Springfield musket doesn't really cost $250 in 1862. That's just the "worth" of the weapon relative to the tech level and the typical setting it's intended for. Remember that when comparing the $150 musket to the $150 AK47--the weapons are both "standard" for the typical environment they're found in, even though the AK is vastly superior to the musket. Characters in military campaigns shouldn't buy equipment at all--they're simply assigned their gear. Some items simply list "Military" as their cost, meaning they are typically bought by large national militaries and then supplied to the troops under their command. Such weapons are not normally available on the open market. Economies are critical to balancing game worlds, so the Game Master is encouraged to re-price goods for his particular campaign. //Savage Worlds Deluxe Edition p. 54//