====== Bumps and Bruises ====== Characters who suffer minor but troubling injuries, such as stumbling down a slope or running through a cavern in the dark, can suffer from [[rules:fatigue|Fatigue]] rather than suffering actual wounds. This is the hazard to use when characters should be beat up a bit but not truly wounded. When a character suffers injuries like these he must make a [[attributes:vigor|Vigor]] roll. Those who fail gain a [[rules:fatigue|Fatigue]] level from bumps, bruises, cuts, and scrapes. The Game Master may occasionally allow sure-footed characters to make [[attributes:agility|Agility]] rolls to avoid this damage instead. [[rules:fatigue|Fatigue]] gained in this way can lead to Exhaustion, but not to being Incapacitated. * **Recovery**: [[rules:fatigue|Fatigue]] levels from Bumps and Bruises automatically improve one step 24 hours after the original injuries were suffered. * **Incapacitation Effects**: None. A victim cannot be Incapacitated from Bumps and Bruises. **Example**: //Two heroes race down a steep slope to escape the clutches of some angry crocodile cultists. The Game Master decides they trip and suffer Bumps and Bruises if they don’t make [[attributes:agility|Agility]] rolls. The first succeeds but the second fails and suffers [[rules:fatigue|Fatigue]] for the next 24 hours.// //Savage Worlds Deluxe Edition p. 99//