====== Cold ====== Trudging through deep snow for hours on end, or facing biting, bitter winds, can dehydrate and fatigue a character as quickly as blazing deserts. Every four hours spent in weather below freezing (32° F), a character must make a [[attributes:vigor|Vigor]] roll. Failure means the victim gains a [[rules:fatigue|Fatigue]] level. Subtract 1 from the victim’s [[attributes:vigor|Vigor]] roll for every 20 degrees below freezing to a maximum of -3. The roll assumes the character is wearing warm clothing. If not, subtract 2 from the total. Modern winter gear adds +2, and advanced gear (arctic suits) add at least +4 or more depending on the setting. * **Recovery**: Warmth and shelter from the elements allows a hero to recover a [[rules:fatigue|Fatigue]] level every 30 minutes. * **Incapacitation Effects**: Make a [[attributes:vigor|Vigor]] roll every hour or perish. //Savage Worlds Deluxe Edition p. 99//