====== Disease ====== Diseases cover a wide range of maladies, from long-term debilitating illnesses to those which might cause immediate spasms or death. To handle such a diverse range of diseases, we’ve broken them down into those most likely to come into play in a typical game or campaign session. If you’re trying to model a specific disease, you'll want to adjust the rules to better reflect that illness’ symptoms. * **Recovery**: Unless the disease description says otherwise, it can only be treated with specific medicines or very powerful magic. If the proper medicine is available, all the victim’s ailments vanish in 2d6 days minus half his [[attributes:vigor|Vigor]] die type, to a minimum of one day. If not, healers can make the victim more comfortable but have no further effect on his condition. [[powers:healing|For magical healing, see page 133.]] * **Incapacitation Effects**: Typically death unless the text details a different result. [[rules:fatigue-disease-contracting|Contracting Diseases]]\\ [[rules:fatigue-disease-types|Disease Types]] //Savage Worlds Deluxe Edition p. 99//