====== Contracting Diseases ====== Diseases may be acquired in one of the following ways: * **Airborne**: The toxin is in the air. If a character is aware of the toxin he can hold his breath for a number of rounds equal to 2 plus his [[attributes:vigor|Vigor]] die, or half that if he wasn’t prepared. After that he must breathe and automatically contracts the disease. If the victim is surprised by the release of the disease (such as a creature with exploding spores), he must make a [[attributes:smarts|Smarts]] roll to hold his breath before the tainted air enters his lungs. * **Touch**: The victim must make a [[attributes:vigor|Vigor]] roll immediately on being touched. If successful, the disease didn’t manage to "take" and there is no effect. Failure means the disease takes immediate effect [[rules:fatigue-disease-types|as described below]]. * **Induction**: The disease must enter the bloodstream, most typically by an animal's bite, or a cut by an infected weapon. In these cases, if a victim is [[rules:shaken|Shaken]] or wounded by such an attack, he must make a [[attributes:vigor|Vigor]] roll. If failed, he contracts the disease. If successful, the disease didn't manage to get into the bloodstream and there is no further effect. //Savage Worlds Deluxe Edition p. 100//