====== Drowning ====== Water is deadly to those who aren’t prepared for it. Here are some standard water hazards and how often a character must make a [[skills:swimming|Swimming]] roll, with each failure adding a [[rules:fatigue|Fatigue]] level. * A character with at least a d4 in [[skills:swimming|Swimming]] does not have to roll when in calm water. * In rough water, all characters must make a [[skills:swimming|Swimming]] roll every minute. * In white water, the hero is swept into eddies and whirlpools (hydraulics) and rolls every round. * A hero forced to tread water for long periods without a flotation device must roll once every hour. **Modifiers**: Subtract –2 from a hero's [[skills:swimming|Swimming]] rolls if he is trying to hold something up, including another character. Add 2 to the roll if he’s wearing a life vest. * **Recovery**: Once a character is out of the water, he recovers one [[rules:fatigue|Fatigue]] level every five minutes. * **Incapacitation Effects**: Death in a number of rounds equal to half the victim’s [[attributes:vigor|Vigor]] die. If someone can get to the victim within five minutes of "death," he can be resuscitated with a [[skills:healing|Healing]] roll at -4. //Savage Worlds Deluxe Edition p. 100//