====== Falling ====== Falling damage is 1d6+1 per 10 feet fallen (round up), to a maximum of 10d6+10. If you're playing on the table-top, treat every 2" as 10' for simplicity. **Snow**: Particularly soft ground, such as deep snow, acts as a cushion. Every foot of soft snow reduces damage by one point. **Water**: A fall into water reduces the number of dice rolled by half (rounded down), and an [[attributes:agility|Agility]] roll means the character dives and takes no damage at all, though he is automatically [[rules:shaken|Shaken]] if he dives from a height of greater than 50'. A fall over 15" (30 yards) requires an [[attributes:agility|Agility]] roll at -2 to avoid damage. //Savage Worlds Deluxe Edition p. 101//