====== Heat ====== Intense heat, typically that over 90 degrees Fahrenheit, can cause heat exhaustion and heat stroke, both of which are very dangerous. The actual danger is from dehydration, so well-supplied and conscientious characters can greatly improve their chances in extreme heat simply by carrying a good amount of water and drinking frequently. When the temperature reaches 90 degrees or more, the GM should pay attention to how much water characters are able to drink. If they are able to drink at least four quarts of water a day, they may be tired and sunburned, but are in no immediate danger. If that amount of water isn't available, characters must make [[attributes:vigor|Vigor]] rolls every four hours. Subtract two from the roll if the hero has half the water he needs, and subtract 4 if he has less than half. Failure means the character gains one level of [[rules:fatigue|Fatigue]]. * Subtract 1 from the roll for each additional 5 degrees above 90 degrees Fahrenheit. * Add +1 if the hero stops all physical activity. * Add +1 to the roll if the character has substantial shade. * **Recovery**: A victim who receives sufficient water recovers one [[rules:fatigue|Fatigue]] level every hour. * **Incapacitation Effects**: An Incapacitated character suffers heat stroke and may suffer brain damage. Make a [[attributes:vigor|Vigor]] roll. If the roll is failed, the victim's [[attributes:smarts|Smarts]] and [[attributes:strength|Strength]] decrease by one step permanently (to a minimum of d4). //Savage Worlds Deluxe Edition p. 102//