====== Poison ====== Poisons can be delivered many ways. If ingested, its effects occur automatically. If a victim is [[rules:shaken|Shaken]] or wounded by a bite or weapon coated in poison, he must make an immediate [[attributes:vigor|Vigor]] roll against the type of poison listed on the [[tables:poison-effects|Poison Effects Table]] below. If the poison has a modifier associated with it (such as Venomous [-2]), the victim's [[attributes:vigor|Vigor]] roll is modified appropriately. The Game Master must decide which category is appropriate based on the poison. Most real-world animals are Venomous with only a few falling in the Lethal category. Ghouls might have paralyzing poison in their claws, while spies might use Knockout poison in drinks or gases. Characters who suffer Paralysis or a Knockout are [[rules:incapacitation|Incapacitated]] until they recover. **Treatment**: To treat a poisoned victim, the healer can try a [[skills:healing|Healing]] roll minus the strength of the poison itself (found in the poison's description). If successful, the victim's life is saved and the poison no longer has any effect--paralyzed victims can move and those rendered unconscious wake. Each character may only attempt one [[skills:healing|Healing]] roll per incident to cure the poison, but another character with [[skills:healing|Healing]] may make a second attempt, and so on. * **Recovery**: [[rules:fatigue|Fatigue]] levels from poison recover in 24 hours. * **Incapacitation**: Characters [[rules:incapacitation|Incapacitated]] by accrued [[rules:fatigue|Fatigue]] recover as above. Other effects from the [[tables:poison-effects|table below]] are handled separately. [[tables:poison-effects|Poison Effects Table]] //Savage Worlds Deluxe Edition p. 103//