====== Grenades ====== A character within the burst radius has two additional options. To pick up and throw the grenade before it goes off, he must make an [[attributes:agility|Agility]] roll at -4 (or -2 if he was on [[rules:hold|Hold]]). Failure means it goes off and he takes an additional die of damage. **Covering Grenades**: A character may also throw himself on a grenade. He takes double the normal dice of damage for his heroic act, but his total [[traits:toughness|Toughness]] is subtracted from the damage inflicted on other characters in the blast radius. Allies won't normally perform such a suicidal act, though the GM might rule otherwise in specific situations, such as when an ally has a "loyal" personality. //Savage Worlds Deluxe Edition p. 57//