====== Healing ====== The [[skills:healing|Healing]] skill can be used to treat any wound suffered within the last hour. Each attempt takes 10 minutes. A character may only attempt to heal fresh wounds on a given patient once within the hour they were sustained. A different character may attempt a [[skills:healing|Healing]] roll, but once attempted, that healer has done all he can for that particular patient. A success on a [[skills:healing|Healing]] roll removes one wound, and a raise removes two. Further raises have no effect. **Modifiers**: The healer must subtract the patient's wound levels from his skill roll. A wounded character trying to heal his own injuries suffers from both effects (his wounds plus the wound penalty to the [[skills:healing|Healing]] roll). Healing requires some basic supplies such as bandages and reasonably clean water. If these aren't available, the healer suffers a -2 penalty to his roll. **The Golden Hour**: After one hour, only [[rules:natural-healing|natural healing]] or the [[powers:greater-healing|Greater Healing]] power can help. **Incapacitated Patients**: If a victim is [[rules:incapacitation|Incapacitated]] the healer must first make a [[skills:healing|Healing]] roll to remove that state, He may then attempt further [[skills:healing|Healing]] rolls to remove actual wounds. //Savage Worlds Deluxe Edition p. 87//