====== Minimum Strength ====== A character whose [[attributes:strength|Strength]] is lower than the weapon die can use the weapon, but there are penalties. First, the weapon die can't be higher than his [[attributes:strength|Strength]] die. So if a scrawny kid (d4 [[attributes:strength|Str]]) picks up a long sword (d8), he rolls 2d4 damage, not d4+d8. A brawny hero with [[attributes:strength|Str]] d10 rolls d10+d8 when using the same long sword. Second, if the [[attributes:strength|Strength]] die isn't at least equal to the weapon die, the attacker doesn't get any of the weapon's inherent bonuses, such as +1 [[traits:parry|Parry]] or [[rules:reach|Reach]]. He still retains any penalties, however (like -1 [[traits:parry|Parry]]). If a weapon has a damage listed as [[attributes:strength|Str]]+d8+2, for instance, then the minimum [[attributes:strength|Strength]] the wielder must have is a d8. Some ranged weapons list a minimum [[attributes:strength|Strength]] to use as well. A character with a lower [[attributes:strength|Strength]] can use the weapon, but suffers a -1 penalty to his attack roll for every step of difference between his [[attributes:strength|Strength]] and the minimum [[attributes:strength|Strength]] required. The penalty is ignored if the weapon can be braced on a bipod or other support. //Savage Worlds Deluxe Edition p. 54//