====== Multiple Actions ====== Characters may perform multiple actions such as [[skills:intimidation|Intimidating]] someone while blasting away with a shotgun, running and [[skills:fighting|Fighting]], attacking with a weapon in each hand, and so on. Two important rules apply: * A character can't fire more than his weapon's Rate of Fire in one round * A character may not make more than one [[skills:fighting|Fighting]] attack with the same weapon in one round In essence, a hero may not perform the same action twice in a round--he can't make two simultaneous [[skills:intimidation|Intimidation]] rolls or cast two different spells. He could make a [[skills:fighting|Fighting]] and a [[skills:shooting|Shooting]] attack if he had a gun in one hand and a knife in the other, however, and could even issue a [[skills:taunt|Taunt]] at the same time. He could only make two [[skills:fighting|Fighting]] attacks if he had a knife in each hand, however (or had the [[edges:frenzy|Frenzy]] Edge). Each additional action attempted in a round subtracts 2 from all the hero's rolls. If an adventurer wants to fire a gun with one hand and slice at an adjacent foe with a sword in the other, for instance, he subtracts 2 from both rolls. If he also wanted to make a [[rules:tests-of-will|Test of Wills]] against someone at the same time, he subtracts 4 from all his rolls. [[rules:wild-cards-and-extras|Wild Cards]] get their [[rules:the-wild-die|Wild Die]] on each action as usual. A moving character may perform these actions at different points in his movement, but still suffers the multi-action penalty. This might seem a little odd in practice--a character might shoot a pistol, move a few inches, then issue a [[skills:taunt|Taunt]]--suffering a –2 penalty to both even though the [[skills:taunt|Taunt]] roll has yet to be resolved--so make sure the player is committed to both actions before resolving either. //Savage Worlds Deluxe Edition p. 75//