====== Natural Healing ====== Every five days, wounded or [[rules:incapacitation|Incapacitated]] characters may make [[attributes:vigor|Vigor]] rolls. [[rules:wild-cards-and-extras|Wild Cards]] remove one wound level (or their [[rules:incapacitation|Incapacitated]] status) with a success, or improve two steps with a raise. A critical failure on a natural healing roll increases a [[rules:wild-cards-and-extras|Wild Card's]] wound level by one. If the hero already has three wounds he becomes [[rules:incapacitation|Incapacitated]]. [[rules:wild-cards-and-extras|Extras]] lose their [[rules:incapacitation|Incapacitated]] status with a success and expire if they roll a 1 on their [[attributes:vigor|Vigor]] die. Subtract [[rules:wound-penalties|wound penalties]] from these rolls as usual, as well as any of the [[tables:natural-healing-modifiers|modifiers below]]. These are cumulative, so rough traveling in intense cold with one wound is a total penalty of -5, for example. Medical attention means that someone with the [[skills:healing|Healing]] skill is actively checking the patient's wounds, changing dressings, giving what medicines are available, and generally looking after the patient's well-being. [[tables:natural-healing-modifiers|Natural Healing Modifiers]] //Savage Worlds Deluxe Edition p. 88//