====== Skill Specialization ====== Savage Worlds skills are intended to be broad, allowing characters to focus primarily on [[edges:start|Edges]] for customization rather than multiple iterations of something like [[skills:fighting|Fighting]] for edged weapons, [[skills:fighting|Fighting]] for blunt weapons, etc. If it's important to your setting to have more detail, a character uses his normal skill for one device of choice. When using any other variation he suffers a -2 penalty. Gaining an additional specialization counts as raising a skill below its linked Attribute. So a character can gain two new specializations with an Advance, or gain a specialization and increase a skill below its linked Attribute. Below are skills appropriate for this extra detail and some example specializations: * **[[skills:boating|Boating]]**: Powered, Sailed, Steam * **[[skills:driving|Driving]]**: Hover, Tracked, Wheeled * **[[skills:fighting|Fighting]]**: Axe, Blunt Weapon, Exotic (such as nunchaku; each is separate), Long blade, Pole arm, Short blade. * **[[skills:piloting|Piloting]]**: Fixed Wing, Rotary, Space * **[[skills:riding|Riding]]**: Camel, Horse, etc. * **[[skills:shooting|Shooting]]**: Bow, Crossbow, Pistol, Rifle, Shotgun, etc. * **[[skills:survival|Survival]]**: Arctic, Desert, Temperate //Savage Worlds Deluxe Edition p. 110//