====== Vehicle Repairs ====== Characters may repair vehicles given sufficient time and at least some basic tools. This requires a [[skills:repair|Repair]] roll that takes two hours per wound the vehicle has (regardless of how many are actually repaired). Attempting to fix up a tank that has suffered two wounds, for example, takes four hours regardless of the result of the [[skills:repair|Repair]] roll. Field work requires at least a toolbox and basic supplies, and subtracts 2 from the [[skills:repair|Repair]] roll. An average garage negates this penalty, and an excellent or dedicated facility adds +2. Each success and raise on the [[skills:repair|Repair]] roll fixes one of the vehicle's wounds. With an additional raise above and beyond that required to fix all its wounds, the repair time is halved. **Wrecks**: Wrecked vehicles can also be repaired, but it takes much more time and decent spare parts. The time is equal to 1d6 x 10 hours per wound level repaired. //**Example**: Corporal Tunny has been tasked with patching the holes in a B-17 bomber with two wounds. He's at the airbase with a dedicated garage and thus adds +2 to his rolls. Each attempt takes four hours, and each success and raise removes one wound.// //Savage Worlds Deluxe Edition p. 116//