====== Wild Cards & Extras ====== Your hero (a player character), and unique allies, villains, and monsters are collectively called "Wild Cards." These beings have a little better chance at doing things, are a little tougher to put down, and are generally more detailed than common guards, minions, or lackeys--collectively called "Extras." Wild Cards are noted with a design of some sort before their name, like this: {{:rules:circle-star_256x256.png?16|}} **Serious Chapel** The actual Wild Card symbol varies and is usually themed for the particular setting, such as a skull-and-crossbones for a pirate game like //50 Fathoms//, or the visage of the puritan himself in //Solomon Kane//®, but a symbol in front of the name always means the character is a Wild Card. Besides your own characters, it's up to the Game Master to decide which characters are Wild Cards. The sergeant of the City Watch probably isn't a Wild Card, but Sergeant Grimlock of the City Watch, a veteran of many wars and an important character in your campaign, certainly is. Skytch the Dragon is also a Wild Card, though his three young wyrms aren't. You'll see the difference between Wild Cards and Extras as you continue to read, but for later reference, the differences are: * Wild Cards can suffer multiple wounds. * Wild Cards always roll a [[rules:the-wild-die|Wild Die]] along with their Trait die when making tests and take the better of the two. //Savage Worlds Deluxe Edition p. 70//