====== Chase Attack Range and Complication ====== ^ Card ^ Range ^ Complication Table ^ | Two | Out of Range. The enemy is out of range or blocked and no attack is possible this round | **Disaster**: Make a Trait roll at -4. If the roll is failed, the character suffers a disaster of some sort--a car hits a solid obstacle at its top speed, a runner falls off a ledge, etc. Where this isn't possible, the runner gives out, the vehicle stops, etc. In any event, this participant is out of the chase. | | 3-10 | Long Range (-4) | **Major Obstacle**: Objects of some sort get in the way. Make a Trait roll at -2 to avoid them or suffer damage appropriate to half top speed if in a vehicle, or a [[rules:fatigue|Fatigue]] level ([[rules:fatigue-bumps-and-bruises|Bumps and Bruises, see page 86]]) if on foot. | | Jack--Queen | Medium Range (-2) | **Minor Obstacle**: Objects of some sort get in the way. Make a Trait roll to avoid them or suffer damage appropriate to half top speed if in a vehicle, or a [[rules:fatigue|Fatigue]] level ([[rules:fatigue-bumps-and-bruises|Bumps and Bruises, see page 86]]) if on foot. | | King--Joker | Short (no penalty), and melee attacks are possible | **Distraction**: Something obscures the character's vision or path. He cannot attack this round. | //Savage Worlds Deluxe Edition p. 95//