====== Damage ====== ^ Net Damage (([[rules:applying-damage|See Applying Damage]]: //The damage of an attack is compared to the victim’s Toughness just like a Trait roll.// Trait rolls succeed if they match the Target Number.)) ^ Not Shaken ^ Shaken ((To cause a wound, Shaken result must come from a physical attack of some kind--not a [[rules:tests-of-will|Test of Wills]] or other maneuver. **Note**: the example on [[rules:applying-damage|page 76]] contradicts this: //"a rogue has already [[rules:tests-of-will|taunted]] the beast and [[rules:shaken|Shaken]] it."//)) ^ | 0 to 3 | Shaken | 1 Wound | | 4 to 7 | Shaken + 1 Wound | 1 Wound ((See example on [[rules:applying-damage|page 76]]. If you hit with //"a raise or more ... the ogre is already Shaken, and since a wound was caused, there’s no further effect."// See also [[http://harrowhawk-neptuna.com/!savage-worlds-adventure/doku.php?id=rules:applying-damage|Savage Worlds Adventure Edition p. 94]].)) | | 8 to 11 | Shaken + 2 Wounds | 2 Wounds | | 12 to 15 | Shaken + 3 wounds | 3 Wounds | | 16 to 19 | Shaken + 4 wounds | 4 Wounds | //Savage Worlds Deluxe Edition p. 76//