====== Weird Science Malfunction ====== ^ Suit ^ Effect ^ Description ^ | Clubs | Catastrophic Malfunction | The device explodes for 2d6 damage in a Large Burst Template. | | Hearts | Major Malfunction | The device breaks down. The gadgeteer may not use it again until it's repaired, which requires a [[skills:repair|Repair]] roll and 2d6 hours of work. | | Diamonds | Minor Malfunction | The device suffers a minor hang-up. It can be fixed with a [[skills:repair|Repair]] roll at -2. | | Spades | Glitch | The gizmo activates but does the reverse of its intent. An invisibility belt makes the caster glow brightly, a weapon fires at a random target, and so on. If a reverse effect makes no sense, treat it as a Major Malfunction instead. | //Savage Worlds Deluxe Edition p. 120//