| Requirements | Seasoned (2), Command, Wild Card, Smarts d8+, Knowledge (Battle) d6+ |
|---|---|
| Type | Leadership |
The leader has a natural grasp of small unit tactics and can frequently take advantage of a rapidly changing situation.
At the beginning of a fight and before any Action Cards are dealt, the hero makes a Knowledge (Battle) roll. For each success and raise he receives one Action Card. These are kept separate from his regular Action Cards and are not placed back into the deck until used or the combat ends (including Jokers!). At the start of any round, the hero may give one or more of these extra cards to his allies, whether Extras or Wild Cards, who then use it as their Action Card for the round in place of the one dealt them. This allows Extras to operate independently of Wild Card characters for one round if they receive their own card.
Only one character per encounter may use this Edge.
Savage Worlds Deluxe Edition p. 40