+2 Abilities
+1
Parry
+1
Size
+1
Toughness
+2
Armor
(negated by
AP weapons
)
+2
Charisma
+4 bonus to resist all negative environmental effects (
heat, cold, pressure, etc.
)
+10 Power Points for one specific
Arcane Background (Magic or Miracles)
Aquatic
(cannot drown in water, moves at full Swimming skill, free d6 Swimming)
Base
Pace
10
Construct (see page 152)
Free
Edge +Novice
Novice Edge (regardless of requirements–except for those that require other Edges)
Multiple limbs (one extra non-movement action per limb, incurs no multi-action penalty, price is per additional limb)
Poison
(victims that suffer a
Shaken
result from your natural weapons must make a
Vigor
roll or be
paralyzed
for 2d6 rounds)
Start with a d6 in one
attribute
The
Flight
ability (at base
Pace
; may “run”);
see the monstrous ability on page 153
Savage Worlds Deluxe Edition p. 22