| Type | Effects |
|---|---|
| Lethal | Failure results in death in 2d6 rounds. Success results in 1 wound and Exhaustion. A raise causes only Exhaustion. |
| Venomous | Failure causes death in 2d6 minutes. Success causes 1 wound and Exhaustion. With a raise the victim only suffers Exhaustion. |
| Paralysis | Paralyzed for 2d6 minutes if failed, or 2d6 rounds with success. The victim is only Fatigued with a raise. |
| Knockout | Knocked out for 2d6 hours with failure, or 2d6 minutes with success. With a raise the victim is only Fatigued. |
Savage Worlds Deluxe Edition p. 103