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edges:mr-fix-it

Mr. Fix It

Requirements Novice (1), Arcane Background (Weird Science), Smarts d10+, Repair d8+, Weird Science d8+, at least two other scientific Knowledge skills at d6+
Type Professional

The inventor adds +2 to Repair rolls. With a raise, he halves the time normally required to fix something. This means that if a particular Repair job already states that a raise repairs it in half the time, a Mr. Fix It could finish the job in one-quarter the time with a raise.

Savage Worlds Deluxe Edition p. 43

edges/mr-fix-it.txt · Last modified: 2021/03/12 19:22 by admin