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+1 Abilities
+1 Reach
+2 bonus to resist all negative environmental effects (heat, cold, pressure, etc.)
+4 bonus to resist any single negative environmental effect (e.g., heat or cold)
+5 Power Points for use with a specific Arcane Background (cannot be same AB as +2 Ability described above)
Burrowing, Wall Walker, or similar
Free d6 in a skill common to that race
Immune to poison or disease
Keen Sense (+2 to Notice when using one sense)
Low light or infravision; see monstrous abilities on page 154
Natural Weapons such as claws that cause Str+d6 damage
Potent Poison (must have Poison, each level gives victims a –1 penalty to their Vigor roll)
Semi-aquatic (gain Fatigue level every 15 minutes he holds his breath; on reaching Incapacitated, must make Vigor roll every minute or drown; Fatigue recovers one level per 15 minutes back in air)
Savage Worlds Deluxe Edition p. 22