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+1 Abilities
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+4 bonus to resist any single negative environmental effect (e.g.,
heat or cold)
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Free d6 in a skill common to that race
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Keen Sense (+2 to
Notice when using one sense)
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Natural Weapons such as claws that cause
Str+d6 damage
Potent Poison (must have
Poison, each level gives victims a -1 penalty to their
Vigor roll)
Semi-aquatic (gain Fatigue level every 15 minutes he holds his breath; on reaching Incapacitated, must make Vigor roll every minute or drown; Fatigue recovers one level per 15 minutes back in air)
Savage Worlds Deluxe Edition p. 22