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+2 Abilities
-
+1 Size
+1 Toughness
+2 Armor (negated by AP weapons)
+2 Charisma
+4 bonus to resist all negative environmental effects (heat, cold, pressure, etc.)
+10 Power Points for one specific Arcane Background (Magic or Miracles)
Aquatic (cannot drown in water, moves at full Swimming skill, free d6 Swimming)
Base Pace 10
Construct (see page 152)
Free Novice Edge (regardless of requirements—except for those that require other Edges)
Multiple limbs (one extra non-movement action per limb, incurs no multi-action penalty, price is per additional limb)
Poison (victims that suffer a Shaken result from your natural weapons must make a Vigor roll or be paralyzed for 2d6 rounds)
Start with a d6 in one attribute
The Flight ability (at base Pace; may “run”); see the monstrous ability on page 153
Savage Worlds Deluxe Edition p. 22